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- // Copyright 2014 beego Author. All Rights Reserved.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- package utils
- import (
- "math/rand"
- "time"
- )
- type reducetype func(interface{}) interface{}
- type filtertype func(interface{}) bool
- // InSlice checks given string in string slice or not.
- func InSlice(v string, sl []string) bool {
- for _, vv := range sl {
- if vv == v {
- return true
- }
- }
- return false
- }
- // InSliceIface checks given interface in interface slice.
- func InSliceIface(v interface{}, sl []interface{}) bool {
- for _, vv := range sl {
- if vv == v {
- return true
- }
- }
- return false
- }
- // SliceRandList generate an int slice from min to max.
- func SliceRandList(min, max int) []int {
- if max < min {
- min, max = max, min
- }
- length := max - min + 1
- t0 := time.Now()
- rand.Seed(int64(t0.Nanosecond()))
- list := rand.Perm(length)
- for index := range list {
- list[index] += min
- }
- return list
- }
- // SliceMerge merges interface slices to one slice.
- func SliceMerge(slice1, slice2 []interface{}) (c []interface{}) {
- c = append(slice1, slice2...)
- return
- }
- // SliceReduce generates a new slice after parsing every value by reduce function
- func SliceReduce(slice []interface{}, a reducetype) (dslice []interface{}) {
- for _, v := range slice {
- dslice = append(dslice, a(v))
- }
- return
- }
- // SliceRand returns random one from slice.
- func SliceRand(a []interface{}) (b interface{}) {
- randnum := rand.Intn(len(a))
- b = a[randnum]
- return
- }
- // SliceSum sums all values in int64 slice.
- func SliceSum(intslice []int64) (sum int64) {
- for _, v := range intslice {
- sum += v
- }
- return
- }
- // SliceFilter generates a new slice after filter function.
- func SliceFilter(slice []interface{}, a filtertype) (ftslice []interface{}) {
- for _, v := range slice {
- if a(v) {
- ftslice = append(ftslice, v)
- }
- }
- return
- }
- // SliceDiff returns diff slice of slice1 - slice2.
- func SliceDiff(slice1, slice2 []interface{}) (diffslice []interface{}) {
- for _, v := range slice1 {
- if !InSliceIface(v, slice2) {
- diffslice = append(diffslice, v)
- }
- }
- return
- }
- // SliceIntersect returns slice that are present in all the slice1 and slice2.
- func SliceIntersect(slice1, slice2 []interface{}) (diffslice []interface{}) {
- for _, v := range slice1 {
- if InSliceIface(v, slice2) {
- diffslice = append(diffslice, v)
- }
- }
- return
- }
- // SliceChunk separates one slice to some sized slice.
- func SliceChunk(slice []interface{}, size int) (chunkslice [][]interface{}) {
- if size >= len(slice) {
- chunkslice = append(chunkslice, slice)
- return
- }
- end := size
- for i := 0; i <= (len(slice) - size); i += size {
- chunkslice = append(chunkslice, slice[i:end])
- end += size
- }
- return
- }
- // SliceRange generates a new slice from begin to end with step duration of int64 number.
- func SliceRange(start, end, step int64) (intslice []int64) {
- for i := start; i <= end; i += step {
- intslice = append(intslice, i)
- }
- return
- }
- // SlicePad prepends size number of val into slice.
- func SlicePad(slice []interface{}, size int, val interface{}) []interface{} {
- if size <= len(slice) {
- return slice
- }
- for i := 0; i < (size - len(slice)); i++ {
- slice = append(slice, val)
- }
- return slice
- }
- // SliceUnique cleans repeated values in slice.
- func SliceUnique(slice []interface{}) (uniqueslice []interface{}) {
- for _, v := range slice {
- if !InSliceIface(v, uniqueslice) {
- uniqueslice = append(uniqueslice, v)
- }
- }
- return
- }
- // SliceShuffle shuffles a slice.
- func SliceShuffle(slice []interface{}) []interface{} {
- for i := 0; i < len(slice); i++ {
- a := rand.Intn(len(slice))
- b := rand.Intn(len(slice))
- slice[a], slice[b] = slice[b], slice[a]
- }
- return slice
- }
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