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README.md

kcp-go

GoDoc Powered MIT licensed Build Status Go Report Card Coverage Statusd

Introduction

kcp-go is a Production-Grade Reliable-UDP library for golang.

It provides fast, ordered and error-checked delivery of streams over UDP packets, has been well tested with opensource project kcptun. Millions of devices(from low-end MIPS routers to high-end servers) are running with kcp-go at present, including applications like online games, live broadcasting, file synchronization and network acceleration.

Lastest Release

Features

  1. Optimized for Realtime Multiplayer Games, Audio/Video Streaming.
  2. Compatible with skywind3000's C version with language specific optimizations.
  3. Cache friendly and Memory optimized design, offers extremely High Performance core.
  4. Compatible with net.Conn and net.Listener, easy to use.
  5. FEC(Forward Error Correction) Support with Reed-Solomon Codes
  6. Packet level encryption support with AES, TEA, 3DES, Blowfish, Cast5, Salsa20, etc. in CFB mode.
  7. O(1) goroutines created for the entire server application, minimized goroutine context switch.

Conventions

Control messages like SYN/FIN/RST in TCP are not defined in KCP, you need some keepalive/heartbeat mechanism in the application-level. A real world example is to use some multiplexing protocol over session, such as smux(with embedded keepalive mechanism), see kcptun for example.

Documentation

For complete documentation, see the associated Godoc.

Specification

Frame Format

+-----------------+
| SESSION         |
+-----------------+
| KCP(ARQ)        |
+-----------------+
| FEC(OPTIONAL)   |
+-----------------+
| CRYPTO(OPTIONAL)|
+-----------------+
| UDP(PACKET)     |
+-----------------+
| IP              |
+-----------------+
| LINK            |
+-----------------+
| PHY             |
+-----------------+
(LAYER MODEL OF KCP-GO)

Usage

Client: full demo

kcpconn, err := kcp.DialWithOptions("192.168.0.1:10000", nil, 10, 3)

Server: full demo

lis, err := kcp.ListenWithOptions(":10000", nil, 10, 3)

Performance

  Model Name:	MacBook Pro
  Model Identifier:	MacBookPro12,1
  Processor Name:	Intel Core i5
  Processor Speed:	2.7 GHz
  Number of Processors:	1
  Total Number of Cores:	2
  L2 Cache (per Core):	256 KB
  L3 Cache:	3 MB
  Memory:	8 GB
$ go test -v -run=^$ -bench .
beginning tests, encryption:salsa20, fec:10/3
BenchmarkAES128-4          	  200000	      8256 ns/op	 363.33 MB/s	       0 B/op	       0 allocs/op
BenchmarkAES192-4          	  200000	      9153 ns/op	 327.74 MB/s	       0 B/op	       0 allocs/op
BenchmarkAES256-4          	  200000	     10079 ns/op	 297.64 MB/s	       0 B/op	       0 allocs/op
BenchmarkTEA-4             	  100000	     18643 ns/op	 160.91 MB/s	       0 B/op	       0 allocs/op
BenchmarkXOR-4             	 5000000	       316 ns/op	9486.46 MB/s	       0 B/op	       0 allocs/op
BenchmarkBlowfish-4        	   50000	     35643 ns/op	  84.17 MB/s	       0 B/op	       0 allocs/op
BenchmarkNone-4            	30000000	        56.2 ns/op	53371.83 MB/s	       0 B/op	       0 allocs/op
BenchmarkCast5-4           	   30000	     44744 ns/op	  67.05 MB/s	       0 B/op	       0 allocs/op
Benchmark3DES-4            	    2000	    639839 ns/op	   4.69 MB/s	       2 B/op	       0 allocs/op
BenchmarkTwofish-4         	   30000	     43368 ns/op	  69.17 MB/s	       0 B/op	       0 allocs/op
BenchmarkXTEA-4            	   30000	     57673 ns/op	  52.02 MB/s	       0 B/op	       0 allocs/op
BenchmarkSalsa20-4         	  300000	      3917 ns/op	 765.80 MB/s	       0 B/op	       0 allocs/op
BenchmarkFlush-4           	10000000	       226 ns/op	       0 B/op	       0 allocs/op
BenchmarkEchoSpeed4K-4     	    5000	    300030 ns/op	  13.65 MB/s	    5672 B/op	     177 allocs/op
BenchmarkEchoSpeed64K-4    	     500	   3202335 ns/op	  20.47 MB/s	   73295 B/op	    2198 allocs/op
BenchmarkEchoSpeed512K-4   	      50	  24926924 ns/op	  21.03 MB/s	  659339 B/op	   17602 allocs/op
BenchmarkEchoSpeed1M-4     	      20	  64857821 ns/op	  16.17 MB/s	 1772437 B/op	   42869 allocs/op
BenchmarkSinkSpeed4K-4     	   30000	     50230 ns/op	  81.54 MB/s	    2058 B/op	      48 allocs/op
BenchmarkSinkSpeed64K-4    	    2000	    648718 ns/op	 101.02 MB/s	   31165 B/op	     687 allocs/op
BenchmarkSinkSpeed256K-4   	     300	   4635905 ns/op	 113.09 MB/s	  286229 B/op	    5516 allocs/op
BenchmarkSinkSpeed1M-4     	     200	   9566933 ns/op	 109.60 MB/s	  463771 B/op	   10701 allocs/op
PASS
ok  	_/Users/xtaci/.godeps/src/github.com/xtaci/kcp-go	39.689s

Design Considerations

  1. slice vs. container/list

kcp.flush() loops through the send queue for retransmission checking for every 20ms(interval).

I've wrote a benchmark for comparing sequential loop through slice and container/list here:

https://github.com/xtaci/notes/blob/master/golang/benchmark2/cachemiss_test.go

BenchmarkLoopSlice-4   	2000000000	         0.39 ns/op
BenchmarkLoopList-4    	100000000	        54.6 ns/op

List structure introduces heavy cache misses compared to slice which owns better locality, 5000 connections with 32 window size and 20ms interval will cost 6us/0.03%(cpu) using slice, and 8.7ms/43.5%(cpu) for list for each kcp.flush().

  1. Timing accuracy vs. syscall clock_gettime

Timing is critical to RTT estimator, inaccurate timing introduces false retransmissions in KCP, but calling time.Now() costs 42 cycles(10.5ns on 4GHz CPU, 15.6ns on my MacBook Pro 2.7GHz), the benchmark for time.Now():

https://github.com/xtaci/notes/blob/master/golang/benchmark2/syscall_test.go

BenchmarkNow-4         	100000000	        15.6 ns/op

In kcp-go, after each kcp.output() function call, current time will be updated upon return, and each kcp.flush() will get current time once. For most of the time, 5000 connections costs 5000 * 15.6ns = 78us(no packet needs to be sent by kcp.output()), as for 10MB/s data transfering with 1400 MTU, kcp.output() will be called around 7500 times and costs 117us for time.Now() in every second.

Tuning

Q: I'm running > 3000 connections on my server. the CPU utilization is high.

A: A standalone agent or gate server for kcp-go is suggested, not only for CPU utilization, but also important to the precision of RTT measurements which indirectly affects retransmission. By increasing update interval with SetNoDelay like conn.SetNoDelay(1, 40, 1, 1) will dramatically reduce system load.

Who is using this?

  1. https://github.com/xtaci/kcptun -- A Secure Tunnel Based On KCP over UDP.
  2. https://github.com/getlantern/lantern -- Lantern delivers fast access to the open Internet.
  3. https://github.com/smallnest/rpcx -- A RPC service framework based on net/rpc like alibaba Dubbo and weibo Motan.
  4. https://github.com/gonet2/agent -- A gateway for games with stream multiplexing.
  5. https://github.com/syncthing/syncthing -- Open Source Continuous File Synchronization.
  6. https://play.google.com/store/apps/details?id=com.k17game.k3 -- Battle Zone - Earth 2048, a world-wide strategy game.

Links

  1. https://github.com/xtaci/libkcp -- FEC enhanced KCP session library for iOS/Android in C++
  2. https://github.com/skywind3000/kcp -- A Fast and Reliable ARQ Protocol
  3. https://github.com/klauspost/reedsolomon -- Reed-Solomon Erasure Coding in Go